In 1989, Atari released a second version of the Lynx with a number of improvements including an extra hour of battery life, a sharper LCD screen, a button to switch off the backlight (to save on battery power when games are paused), a Power LED (it blinked when the battery was low) and rubber grips on the back, all encased in a smaller more rectangle-looking black casing. The Lynx II was backward-compatible with all Lynx games and was later advertised as being able to communicate directly with the upcoming 64-bit Jaguar.
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TECHNICAL SPECS:
CPU: Dual 16-bit custom CMOS-Mikey and Suzy (16MHZ/custom CPU on its own is 8-bit)
RAM: 64KB DRAM
Colors: 4096 (16 simultaneous per scan line)
Resolution: 160x102 pixels
Screen: LCD 82.55mm x 47.75mm (88.9mm/3.5" diagonal)
Sound: 8-bit 4 channel (mono for Lynx, stereo for Lynx II)
Game Media: 2MB (16Mbit) cartridge
Power: 4 hours for Lynx/5 hours for Lynx II (6 AA batteries)
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Unreleased demo of Alien vs Predator for Atari Lynx featuring full 3D First-Person Shooter action. Only human and Predator levels are playable.
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Mines II is a puzzle video game designed by Ken Beckett (who also served as lead programmer) for Color Dreams and licensed to Atari, who published it as a cartridge for their Atari Lynx color handheld game console. The game was a sequel to Crystal Mines for the Nintendo Entertainment System. The original Lynx game features 150 levels and 31 bonus levels. The levels were designed by Scott Davis, Danny Sosebee, Lee Rider, Joel Byers, Jim Treadway, Gabriel Beckett and Ron Degen. Music was designed by Ken Calderone, and graphics were by Nina, Dan Burke and Ken Beckett.
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